Monday, December 5, 2016

Rpg Maker Events

RPG Maker Events are how you set up certain features such as moving between screens, set up battles, talk to players and anything in between. But for each event there are all sorts of variables that you can access along side the main function you want to have such as an enemy giving you a certain amount of gold depending on if you defeat them or not. One easy example is setting up a town sprite on the world  map to change to the town map or a building on the town map to enter a building. You press F6 to enter event mode then right click to do your business:



















Afterwords  you choose the option transfer and set the starting position of the town map and everything should transfer over when you switch to playing.

C vs C++

C is a much older programming language from 1970 where C++ is an extension of C with updated functions. The C and C++ have very different including libraries such as C and its <stdio.h> and C++ and its <iostream>.  Since C++ is sort of an updated version it has new features such as function overloading where you can have multiple functions with the same name.

Thursday, December 1, 2016

RPG MAKER MAPS

For RPG Maker making maps and changing tile-sets is not very hard, with just a few clicks you will be able to make all sorts of different maps for inside and out.
The first thing you need to to know is how to make more maps so the first thing to do is
right click on the project name in the white box at the bottom and select new map:














Once the window opens you will have access to all sorts of options for your second map. You can change the tile sets and sizes of the maps you are working on.

These options can always be reached by simply right clicking any time like above so you can change one map into any way you need it to be.